You can sprint straight ahead up the stairs to the door and enter. If you have been spotted, it will have been by at least one difficult enemy, such as a Forsworn Briarheart, and a troll or giant frostbite spider. Head west and then up a flight of steps to your left (south). Use your compass to point you toward the Dead Crone Rock icon.Īs you near Dead Crone Rock, you will reach a wall that's been artificially cut from the mountain. Bear right, and stay close to the cliff to your left. Leave any follower in that area.Īfter climbing the second set of steps, continue straight ahead and up the hillside to the rocky cliff. To go this way, take the path to the left before you pass under the arch. There is a shortcut that can bypass the dangerous part of Hag Rock Redoubt and deliver you to the door of Dead Crone Rock without needing to battle any enemies. Both ways will involve some serious battles, but one will pit you against fewer enemies than the other. Whichever you choose, you will need to pass through at least some part of the heavily-guarded exterior zone of Hag Rock Redoubt to reach Dead Crone Rock. You will see part of Hag Rock Redoubt on the far (western) side.Īfter crossing the bridge, there is a choice to make about your route. You can take the path on your left just before reaching the bridge and discover Purewater Run if desired. Wind along it until you reach a bridge crossing a river. The path ahead is sometimes difficult to follow. At the first right turn, an iron ore vein sits directly in front of you. You may avoid this conversation and discovery of the stronghold if you wish: Just before reaching the stronghold, take a sharp right around the stone outcropping (this turn is not always easily seen on approach), and follow the path as it continues in this direction. Soon thereafter, you will reach the Orc stronghold Dushnikh Yal where the guard Nagrub will engage you in dialogue if you get close enough, leading to any of a number of outcomes. If you do not witness a battle, one is likely to have just finished, so after you have dealt with whatever attacks you, you may wish to take a look around the area for corpses to loot.Ĭontinuing on, you may next encounter an animal or two, such as a bear, which may be dead, hibernating on or near the road, or aggressive. You may deal with anything from a pack of wolves fighting a stray dog, to a group of bandits, to a spriggan and possibly their usual consorts, to bands of Forsworn Briarhearts attended by mages. This sometimes involves some kind of group or individual battling another if so, allowing the fighting to complete can thin out some of your enemies before you are engaged. After a short way, where the rocky cliffs on both sides of the path drop back and water can be seen ahead, you will likely encounter randomly-generated enemies. Shortly thereafter, take an easily-seen dirt path to the right. Passing the first bridge over the river to your right, proceed on the main road and cross the bridge toward Whiterun, as indicated by the signpost. Your actual goal is above the redoubt and you may not get a compass indicator until you have actually entered Dead Crone Rock.Įxit Markarth by the eastern gate and proceed eastwards along the road. Once you have arrived in the environs of Hag Rock Redoubt, both your compass and Clairvoyance will keep sending you in circles through the redoubt. If the destination is selected as your current objective, the Clairvoyance spell serves as a reliable supplement to your compass. Getting to Dead Crone Rock ĭue to the mountainous terrain, navigating there from Markarth can be frustrating (or adventuresome, depending on your attitude).
The pommel of Mehrunes' Razor is at Dead Crone Rock, southwest of Markarth. However, you may also wait and return all three pieces together. If you return to Silus at the museum in Dawnstar after obtaining each piece, he will reward you with gold and tell you that he needs any remaining parts. The quest will initiate in your journal and the location for each piece will appear on your map. If you accept, he will give you The Keepers of the Razor which contains his "notes" about the Razor, including information on the locations of the pieces. You may talk to Madena for a concise history on Silus' family or ignore her and speak to Silus, who will warmly welcome you and offer you a tour of the museum, after which he will ask you to retrieve the three pieces of Mehrunes' Razor. Madena: "It's the past! Dead oaths on dead lips. Silus: "Why should I hide from it? This is my family's legacy!" Madena: "Your ancestors wouldn't want this, Silus!" Travel to Dawnstar and go to Silus Vesuius's house, only to hear the house owner and Dawnstar's court wizard, Madena, arguing: The Museum of the Mythic Dawn is open, friend."